‘Faces of Death’ Screenwriter Grapples With Death in the Digital Age, From 9/11 to Charlie Kirk (Guest Column)

The Unseen Scars of the Screen: A Filmmaker’s Journey Through Digital Violence and the Quest for Meaning

In the ever-expanding landscape of digital media, where the lines between entertainment and raw reality blur with unsettling frequency, filmmaker Isa Mazzei occupies a unique and profoundly relevant space. Known for her incisive work on subjects ranging from the psychological horror of Blumhouse’s “Cam” to the eco-thriller “How to Blow Up a Pipeline” and her deeply personal memoir “Camgirl,” Mazzei consistently delves into the complex interplay between technology, identity, and the human psyche. Her latest endeavor, co-writing and executive producing IFC Films’ reimagining of “Faces of Death,” has plunged her into an unprecedented exploration of digital violence and its insidious impact. This journey, as chronicled in her essay “Tetris,” offers a chilling reflection on a generation raised on screens, forced to confront trauma not through direct experience, but through the dispassionate lens of the internet.

The project began in early 2023, tasked with adapting the notorious 1978 cult film “Faces of Death.” The original, a VHS phenomenon whispered about in hushed tones at sleepovers, presented itself as a documentary cataloging various forms of demise, a “snuff film” compilation that, despite its sensational claims, was largely staged. Mazzei and her co-writer, Daniel Goldhaber, envisioned an adaptation that would shift focus from the morbid spectacle itself to the psychological toll on those who curate it. Their film centers on a content moderator, a digital gatekeeper whose daily existence involves sifting through the internet’s darkest corners, cleaning the virtual public square of its most horrific visual detritus. Mazzei’s role was to source the very content that would define this character’s agonizing reality—a task that quickly and uncomfortably intertwined with her own lived experience of digital trauma.

The weight of this assignment quickly began to shape Mazzei’s public persona, blurring the boundaries between her professional pursuits and personal life. The chilling reality of her work became starkly apparent when, two years into the project, on September 11, 2025, news broke of the Charlie Kirk shooting. Almost immediately, uncensored videos of the event began circulating, and multiple friends forwarded the graphic footage directly to Mazzei. The date, a grim echo of her earliest encounter with digital death, resonated profoundly. Like countless millennials, Mazzei’s relationship with witnessing tragedy through a screen began at the tender age of ten, watching the harrowing images of people falling from the World Trade Center towers on 9/11. Inches from the television, she grappled with the incomprehensible truth: each distant smudge was a human life, ending in unfathomable terror. This foundational experience laid the groundwork for a generation’s uneasy relationship with digital suffering.

The digital landscape of her youth continued to mold this relationship. Years later, in middle school, the nascent internet introduced Mazzei to LiveLeak, a platform that would become infamous for hosting graphic real-world footage. It was there she first witnessed a beheading, a video that, even then, carried an undeniable shock factor. The memory is vivid: she and her friends, huddled around clunky desktop computers, whispering about the forbidden knowledge, a mixture of fear and an almost shameful excitement fueling their curiosity. “We were scared of how excited we were to watch the painfully slow sawing of knife through bone,” she recalls. The naive, almost clinical observation—”I always thought it would be easier to behead someone, we said, as if this were something we had thought about a lot”—underscored a deeper, more primal drive. Growing up in the shadow of the Columbine school shooting and the indelible trauma of 9/11, a pervasive sense of fear was a constant companion. Watching these horrific videos, in a twisted way, felt like a necessary ritual, a charm of self-protection. It was a desperate attempt to understand the monsters, to perhaps disarm them by witnessing their horrors: “If I can see it, it can’t hurt me.”

The original “Faces of Death,” with its sensational “banned in several countries” marketing, had long been a whispered legend among those seeking forbidden thrills. When Mazzei finally watched it, she found it fell short of its reputation. Having already encountered so much unvarnished, real-world horror online, the staged nature of most of the footage was apparent. Yet, the film’s producers confirmed a disturbing truth: at least one segment did feature an actual deceased person, a detail that highlighted the film’s unsettling proximity to genuine suffering, even amidst its theatricality. This early encounter with mediated death, largely debunked, contrasted sharply with the unfiltered, algorithmic firehose of violence that would define her later work and the millennial experience.

The ethical and psychological ramifications of consuming such content became a central focus during the research phase for the “Faces of Death” adaptation. Mazzei and Goldhaber listened intently to a podcast exploring the experiences of social media content moderators, individuals whose job it is to review flagged explicit content day in and day out. The podcast delved into a critical question: could this constant exposure lead to actual Post-Traumatic Stress Disorder (PTSD), even from the safety of a screen? The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) offers a telling, yet contentious, answer. Its criteria for PTSD explicitly state that a diagnosis “does not apply to exposure through electronic media, television, movies, or pictures. Unless this exposure is work related.” This distinction draws a stark line between the professional and the casual viewer, implying a different psychological impact for those who are paid to bear witness, a nuance that resonated deeply with Mazzei’s own evolving role.

The theoretical distinction in the DSM-5 was brutally tested by Mazzei’s personal experience in 2021. One ordinary day, her phone buzzed with a flurry of texts: “Are you watching this?” She opened a livestream, instantly recognizing the location: the parking lot of the King Soopers grocery store, a mere half-mile from her old high school in Boulder, Colorado. This wasn’t just any store; it was a place etched with personal memories—the site of her first boyfriend, her first Cherry Garcia ice cream, a peculiar chihuahua bite. Now, it was the backdrop for a mass shooting, where friends’ parents and neighbors were losing their lives. Though she was merely watching a witness’s livestream, a profound sense of complicity washed over her. She felt an irrational compulsion to keep watching, believing that averting her gaze would somehow invite worse outcomes. The chilling irony, she later realized, was that nothing worse could possibly happen. The trauma unfolded in real-time, unmediated, unfiltered, and deeply personal.

‘Faces of Death’ Screenwriter Grapples With Death in the Digital Age, From 9/11 to Charlie Kirk (Guest Column)

Two years later, on the set of their film in New Orleans, Daniel Goldhaber articulated a core paradox that underpinned their project. “It’s kind of fucked up, if you think about it,” he observed. “To put real death in a feature film, we have to go through all these legal loopholes. But Instagram can just… show it? What is that?” His words highlighted the vast chasm between the legal and ethical frameworks governing traditional media and the Wild West of social media platforms. Film studios, when incorporating real violence, must navigate a labyrinth of lawyers, contracts, and releases. Social media companies, however, often sidestep direct culpability by profiting from advertising revenue rather than direct video sales. This systemic loophole allows them to host horrific content with far fewer restrictions, effectively externalizing the psychological cost onto their users and the unseen content moderators. This, Mazzei realized, was the very heart of their “Faces of Death” adaptation: a searing critique of this corporate and societal detachment.

Their film aimed to confront audiences with the inherent depersonalization screens can foster, to create a pervasive sense of complicity in the act of viewing. They wanted audiences to leave the theater not entertained, but disturbed, perhaps even angered by the film’s challenging premise. To achieve this, they needed to source real footage of death, a task that fell heavily on Mazzei. Her search began on the digital battlegrounds of Twitter, Instagram, Reddit, and 4Chan—the very platforms that daily normalize the spectacle of human suffering. She stumbled upon a video of a man bleeding out, impaled on a metal fence, his mouth agape like a fish. Her production assistant, Paris Peterson, now unofficially dubbed their “snuff film curator,” barely glanced up. “Is that the Russian impaling one? I already emailed them, the dude died though,” he casually stated. The grim reality of their work settled in: if the subject was deceased, obtaining a legal release meant the arduous and emotionally taxing task of tracking down next of kin. “I guess we can just blur his face,” Mazzei conceded, deleting the word “victim” from her draft message, opting for the more detached “man.” The emotional toll of this process was immense; sometimes, she found herself preferring not to know if the person lived or died, a coping mechanism for the relentless exposure. Driving home through the rain-slicked streets of New Orleans, the murky twilight transformed ordinary sights into grotesque tableaux: a man electrocuted, a child tossed by a bear, a woman face-down in the mud. The line between reality and hallucination, between the seen and the imagined, blurred dangerously.

The quest for ethically licensable, real-world footage led Paris Peterson to an unexpected resource: NewsFlare. This website, primarily a news platform, offered a vast collection of videos depicting violent accidents—train crashes, car crashes, animal attacks, industrial mishaps, fires—all legally available for licensing. The discovery provided a practical solution, yet it also underscored a chilling truth: the commodification of real-world suffering under the guise of “news.” Mazzei found herself loading her plate with scrambled eggs and hash browns at craft service, observing her own detached response. “I don’t have trouble eating because I have become unfazed by death,” she reflected. This realization was unsettling, a sign of desensitization, yet in the relentless pursuit of finishing the film, there was little time for introspection. “I decide this isn’t a good thing but I don’t have time to think about it because I have a movie to finish and as long as everything is legal I can say I was just doing my best. Right?” The question hung in the air, a desperate justification in a morally ambiguous landscape.

Amidst the psychological strain of her work, Mazzei encountered a fascinating piece of research. Around the time she was hired for “Faces of Death,” a study emerged detailing the effects of playing Tetris on combat veterans. Brain imaging revealed an increase in the volumes of the hippocampus, suggesting that the iconic puzzle game might serve as an effective adjunct treatment for PTSD. This built upon earlier findings that playing Tetris immediately after a traumatic accident could significantly decrease the occurrence of intrusive thoughts. The theory posits that Tetris disrupts the consolidation of sensory elements of trauma memory, preventing them from forming into deeply ingrained, re-experiential recollections. The later study even hinted at its potential to treat existing trauma.

By the summer of 2025, their film had wrapped production, and Mazzei found herself back in her hometown. Her mother and she visited the King Soopers grocery store, her first return since the mass shooting. Stepping through the doors, they were met with icy air and the familiar chemical scent of bread in plastic bags. The store was unexpectedly busy, their shopping hurried. Back in the car, Mazzei’s fingers instinctively navigated her phone, tabbing between YouTube and Instagram, scrolling through stories. The algorithm delivered its usual jarring mélange: “The sixth mass extinction is worse than previously predicted—and this time it’s entirely caused by humans!” Scroll. “A perfect night for beet gnocchi.” Scroll. “POV: you found your dream bikini.” Scroll. Then, another jolt: “Belarusian traveler attacks Iranian toddler at Moscow airport, leaving child in a coma.” A blurry video showed a man violently bashing a child against a hard, shiny floor. As they pulled out of the King Soopers parking lot, Mazzei realized with a chilling emptiness that she had forgotten to have a profound experience. The moment of potential reflection was instantly subsumed by the next wave of digital trauma.

This phenomenon, the jarring incongruity of encountering extreme violence alongside mundane posts and commercial advertisements, has been aptly termed “data trauma” by Neema Githere, building on Olivia Ross’s initial coinage. It’s the psychological whiplash of watching a mass shooting livestream beneath a YouTube banner ad for Dove Deodorant, now aluminum-free. Mazzei recalled a similar experience years prior, scrolling her Twitter feed. Beneath a meme about eggs, she encountered her favorite artist’s suicide note: “I’m away now, thanks.” Githere’s concept, however, doesn’t just diagnose the problem; it also offers a glimmer of hope. She envisions a “data healing recovery clinic,” a framework for recovery from this particular type of trauma, suggesting that “There is a possibility where we do not normalize this.”

The ethical debates on the set of “Faces of Death” were constant and often intense. In the end, Mazzei and Goldhaber made a deliberate choice: they would not show the faces of people who had actually died, and they would primarily feature accidents where individuals survived. This decision was itself a minefield of moral negotiation. Mazzei reflected on the many individuals she paid to license their videos of accidents, dismemberments, and death. It was a complex dance, balancing artistic intent with ethical responsibility. The King Soopers store, after the mass shooting, had been closed for months, its perimeter adorned with balloons, flowers, and stuffed bears—a makeshift memorial. When it reopened, renovated and ostensibly revitalized, the narrative was one of “resiliency and strength in the face of adversity.” “Don’t let fear win! Avocados on sale today only.” The marketing of recovery, much like the marketing of online content, often obscures deeper societal wounds. “There is a possibility where we do not normalize this,” Githere offered. Mazzei, contemplating the relentless cycle, couldn’t help but add, “Is there?”

Today, Mazzei watches the video of the Charlie Kirk assassination once more. She reflects on the hundreds, perhaps thousands, of similar images she has encountered in recent years—famine, genocide, a brother carrying his dead sibling in a plastic bag. None of these were “work-related” in the DSM-5 sense; she wasn’t compensated for bearing witness. The distinction, she realizes, is absurd. Death has become a daily, decontextualized spectacle, ripped from its source and neatly framed in square boxes between advertisements and pictures of friends. Watching the Charlie Kirk video multiple times, she finds herself unable to look away, as if watching is a “spell” she must cast. She grapples with the elusive nature of the “monster” she’s trying to protect herself from—is it the violence itself, the platforms that propagate it, or the desensitization within herself? Finally, she closes her phone, opens her laptop, and navigates to a familiar game. She plays Tetris, just in case. The act is both a personal plea for psychological protection and a silent acknowledgment of the pervasive, inescapable trauma of the digital age.

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